From 4d78ae8c90e8ebb903b8e70442989a69e46ff069 Mon Sep 17 00:00:00 2001 From: Eric Danan Date: Fri, 5 Jan 2018 17:03:24 +0100 Subject: [PATCH] Update README --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 52c6d58..d3af27f 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,6 @@ [![MELPA](https://melpa.org/packages/counsel-projectile-badge.svg)](https://melpa.org/#/counsel-projectile) +[![MELPA Stable](https://stable.melpa.org/packages/counsel-projectile-badge.svg)](https://stable.melpa.org/#/counsel-projectile) +[![Github commits (since latest release)](https://img.shields.io/github/commits-since/ericdanan/counsel-projectile/latest.svg)](https://github.com/ericdanan/counsel-projectile/releases) **Table of Contents** @@ -35,10 +37,11 @@ # Description [Projectile](https://github.com/bbatsov/projectile) has native support for using [ivy](https://github.com/abo-abo/swiper) as its completion system. Counsel-projectile provides further ivy integration into projectile by taking advantage of ivy's support for selecting from a list of actions and applying an action without leaving the completion session. Concretely, counsel-projectile defines replacements for existing projectile commands as well as new commands that have no projectile counterparts. A minor mode is also provided that adds key bindings for all these commands on top of the projectile key bindings. # News +- [2018-01-05] Package now available on MELPA Stable. - [2017-12-18] New version `0.2`. If you are upgrading from `0.1`, please read [here](#upgrading-from-previous-version) about important changes. - [2016-04-12] First version `0.1`. # Installation -Install the package from [MELPA](https://melpa.org) or [el-get](https://github.com/dimitri/el-get), or clone this repository somewhere in your load path. +Install the package from [MELPA](https://melpa.org), [MELPA Stable](https://stable.melpa.org), or [el-get](https://github.com/dimitri/el-get), or clone this repository somewhere in your load path. # Usage ## Getting started To turn on counsel-projectile mode, either call the command `counsel-projectile-mode` or use the Customize interface to toggle on the variable `counsel-projectile-mode`. This will turn on projectile mode, thus enabling all projectile key bindings, and add the counsel-projectile key bindings on top of them.